This is my gaming group.
These girls are my school friends, were drinking buddies in my youth and we all still live in the same town with our significant others and children. You know how it goes when you get older, though; getting together gets harder and harder and before you know it 6 months has gone past and you haven't seen each other. When Chook was 6 months old I instigated the "first Wednesday dinner club" and on the first Wednesday of every month we'd go out and eat together. But some of us have eating issues and it gets surprisingly boring to always be going out for dinner. The last few years we have done "Ice cream Sundays" where we literally go out and eat sundaes. On Sunday. Which was awesome but a little erratic. So. At the start of the year I was determined to rectify our sporadic socialising. I played, amongst other things, Hero Quest with certain parties when I was 15, Magic: the Gathering with others when I was in my late teens and Dungeons and Dragons with them all in our early twenties. But nothing in almost 20 years.
Enter Pandemic:Legacy.
Pandemic is a co-operative boardgame where you all work together to save the world from diseases playing against the board and the card decks. We've been playing the vanilla version for a few months getting a feel for it and trying to figure out the rules. The Legacy version? Well. It's the original game on steroids.
It is played over 12 months in game time with only 2 tries to win a month before you move on to the next one. So your maximum number of games in a campaign is 24 (you obviously don't have to play one game per calendar month! We are on a fortnightly schedule.) But where it gets interesting is these chaps
The Legacy deck is read at certain times in a certain order and irrevocably alters the game. Little doors on the advent calendar style files are opened to reveal more stickers and cards. We haven't a clue what is in those black boxes but they rattle. Stickers are placed on cards and the board, cards are torn up, the board is written on. Cities are destroyed, diseases mutate, characters suffer PTSD and generally it is a massively stressful ball of hilarity and fun. No, really! And what happens in one game directly affects what happens in subsequent games. Well we opened our Legacy game last night. Here we are at set up.
I'm going to take a starting photo at the beginning of every game to see how we progress. There's already half a dozen new stickers on the board - and one torn up card. I, of course, gave the honour to our player with the greatest OCD tendencies just to laugh at her and take a photo. #sorry #notsorry
And we only went and won! We did miss one (well, two really) wee detail(s) but those stickers will be stuck on before the start of the next game (new rules to remember!) I can promise you, you'll never have so much fun losing a game...